Make it so that the sacrificed item has an impact on the craft by having a chance to retain the affixes Most crafts have bad fixed mods anyway, having restrictions is just detrimental to the game, which is why crafting has never been a thing in D2 beside a handful of craft like caster ring/amulet and blood gloves If the player wants to make a blood craft Bow… let him do it If the person wants to make it in a barb helm… let him do it No more “to make a caster helm it has to be a Mask!”, welcome “Helm craft requires… a helm” I would love for a risk and reward system I would love for the item you choose to sacrifice to have a meaning, an impact To be frank I have always found that Diablo 2 crafting system is lacklustre compared to what it could be… rather than just Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade ThreadĪfter discussions I’m curious to hear which crafting recipe people actually use for their endgame charactersĮdit: oups counted ring slot twice, 36 craft possibility totalĩ0% of crafting recipes are garbage, here is how to make crafting better and how to improve the appeal to those lacking recipes
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |