![]() ![]() ![]() You can see the differences in the level of texture detail in these screens of the Lakeville map. ![]() 0.9 minimum settings 0.9 max settings 1.0 minimum settings 1.0 Ultra settings Wargaming preserved the same low system requirements for its base game, while optimising and squeezing the best they could from older hardware. These images from the Mountain Pass map show off the difference 1.0 has made at both the top and bottom end of World of Tank's graphics settings. To view the gallery, click an image to expand: We spoke more about the revamp in our hands on with World of Tanks 1.0, but to judge for yourself, here are some comparison screenshots.įor reference, to run 1.0 at minimum settings you only need a Nvidia GeForce 6800 - a nearly 15 year old card - whereas Ultra settings need a GeForce 1050ti, an i5 or equivalent and 8GBs of RAM. With this in-house tech, Wargaming is trying to ditch its worn out, 10-year-old architecture and create something more visually impressive with around 1,200 3D models rebuilt from the ground up. World of Tanks 1.0 is a complete graphical overhaul of the free-to-play online action game, representing three years of work from 28 teams, 250 people, and 8 external studios.ĭevelopers in Belarus, Australia and the US collaborated to create the brand-new Core engine. ![]()
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